Monday, January 26, 2009

Marking Up A Mockup

For the Devcathlon project my group was tasked with creating a UI mockup consisting of HTML files. It's been a while since I've done anything advance with HTML so it took me some time to get off the ground. At first we decided to make some webpage designs and pick the one that we will use. Our final design became an amalgam of our design ideas. Some of our ideas included creating a gamer card that a player could use in places such as forums. Others included achievements which were unique goals that a player could attempt to reach. Most of our ideas had a Web 2.0 slant to them, giving the game a community aspect. We started off a little late on working on the actual mockup. We each gave ourselves specific tasks to work on. Most of our work was done on the last day.
One of my tasks was to create the achievements page. We had some ideas about how it was going to be implemented. We thought about having team achievements but we sidelined that in order to focus on individual achievements. We also thought about specific achievements for matches but for now we focused on global achievements.
I forgot to invite myself into the Hackystat project until after the all the work was done. This has happened on more than one occasion and now when I think about it, it would have been very helpful if there was an email reminder. It probably wouldn't have matter anyway since the Hackystat sensors were only for Eclipse and i spent my time working with Dreamweaver.
If this was a match, commit-related events would probably work for this project. Code-related events definitely wouldn't apply to this project. We probably wouldn't have won but who knows, the jury is still out. Point allocation in this and most other matches should be a mixture of team and individual efforts.

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